Premise

The birds chirping outside your window wake you up to a picturesque Sunday morning. You consider what to do, maybe play outside with your friends, or ask your mom for a PB&J without the crust... Then you remember... your class's reading marathon. The top prize is a baby blue Masayoshi 4000, only the top of line bike every kid on the block would be jealous of! You want it, but as you gaze back down at your reading list, it's painfully blank. Taking a deep breath, you decide you're going to earn this bike, even if it takes reading 100 books in a day. Opening A Knight's Quest, fiction becomes reality. It's time to start your hero's journey!

Controls

Use A and D to move left and right. Press Space to jump. Hold Shift while moving left or right to dash. Press S to quickly fall to the ground.

To fold, approach an anchor point. It will turn opaque. Hover over it to see a red circle, representing the radius to which the player can fold to. Click and begin to drag in a direction. The line following the mouse will be red to indicate that a fold is obstructed, while a green line indicates that the player can release the mouse to teleport to the desired location. Press Escape to pause.

Download

Download
Windows.zip 42 MB

Comments

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The following critique is all just my own opinions given my play experience

Pros:

  • Excellent presentation
    • Art is extremely polished
    • Soundtrack fits the game perfectly and isn’t annoying
    • Gameplay signifiers are very clear (with one exception)
  • The game concept is extremely cool and original
  • The level design is conceptually good
  • The tutorial legit feels like it belongs to a professional game

Cons: 

The level design is far too demanding of the player. Challenging level design isn’t an inherent issue, however, this game’s lives system makes it a big one. The fact that they player does not even get to retry at the beginning of the level but has to restart the entire game once they die too many times would lead to a very frustrating play experience with modest level design. 

Coupled with the challenging level design, the lives problem becomes much worse, and leads to any small issues that the player might experience with the levels or mechanics (like the counter-intuitiveness of the folding) to feed into the larger systemic issue of the lives system, leading to a lot of frustration.

Despite all of my issues, I still found myself enjoying this game a decent amount given I am fairly experienced with platformers, and I truly believe if the lives issue was fixed and if the game eased the player into the harder level design better, it would be an amazing game.  Sorry for the essay. - Elias